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studying game development
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2022
22
03
GetTickCount64 function
22
03
GetThreadTimes function
21
03
PatBlt function
20
03
ID3D11Device::CreateBuffer method
20
03
D3D11_BUFFER_DESC structure
19
03
ID3D11RenderTargetView interface
19
03
Using SSE/SSE2 for optimization
17
03
CheckMultisampleQualityLevels function
17
03
D3D11CreateDevice function
17
03
DXGI_SWAP_CHAIN_DESC structure
16
03
[WinUser.h] AdjustWindowRect function
16
03
[WinUser.h] RegisterClassExW function
15
03
[MSDN] Creating Threads
15
03
[MSDN] Creating Processes
14
03
[MSDN] Changing Environment Variables
Recently Updated
GetTickCount64 function
Using SSE/SSE2 for optimization
DXGI_SWAP_CHAIN_DESC structure
[MSDN] Creating Processes
[MSDN] Changing Environment Variables
Trending Tags
MSDN
Win32
DirectX
Direct3D
WinUser.h
CodeProject
cpp
DXGI
processthreadsapi.h
sysinfoapi.h
Trending Tags
MSDN
Win32
DirectX
Direct3D
WinUser.h
CodeProject
cpp
DXGI
processthreadsapi.h
sysinfoapi.h